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摘要
A new form of immersive experience has emerged in the intersection between adventure tourism, slow tourism, living history, and live-action role-playing. Sprung from the “Viking community” and live-action role-playing, with connections to professional archaeology, heritage, and tourism, it is an immersive, slow adventure. Its nature setting, slow experiential ethos, and deep immersion make it distinct. Through a set of case studies from Norway and Scotland, this chapter investigates how past and present identities are negotiated and authenticity arises as the past comes alive in the present imbued with values, meanings, and hopes for a desired future. Here termed time travel and analyzed in the theoretical contexts of “slow adventure” tourism and Critical Heritage Studies, this type of immersion has proven to be a deeply felt experience for participants.
| 源语言 | English |
|---|---|
| 主期刊名 | Viking Heritage and History in Europe |
| 主期刊副标题 | Practices and Re-creations |
| 出版商 | Taylor and Francis Ltd. |
| 章节 | 3 |
| 页 | 37-54 |
| 页数 | 18 |
| ISBN(电子版) | 9781003861409 |
| ISBN(印刷版) | 9780367628628 |
| DOI | |
| 出版状态 | Published - 6 3月 2024 |
联合国可持续发展目标
此成果有助于实现下列可持续发展目标:
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Decent work and economic growth
指纹
探究 'Viking Hiking and Other Time Travel1' 的科研主题。它们共同构成独一无二的指纹。活动
- 1 Invited talk
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