Abstract
This “eye-opener” review briefly surveys the current Kinect exergame titles for the Xbox 360 (Microsoft, Redmond, WA) (up to July 2012), focusing on possible uses by different age groups, from kids to older people, for improving players' physical, mental/cognitive, and psychological/emotional health and fitness. A quick survey of existing related research is also provided, and links are made to it. There are already many published studies about digital exergames in general, but very little about Kinect exergames. More research is needed to establish the evidence base concerning the latter (e.g., in relation to obesity management [pediatric and adult] or cognitive state improvement in older people, etc.): What works in each condition, what does not, and under which settings and criteria.
Original language | English |
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Pages (from-to) | 326-330 |
Number of pages | 5 |
Journal | Games for Health Journal |
Volume | 1 |
Issue number | 5 |
DOIs | |
Publication status | Published - 18 Oct 2012 |