Abstract
Introduction
Takingadesign-ledapproachthispaperdiscusseshowthe dentificationandimplementationof
atool,whichcouldbeusedtoaccuratelyidentifyparticipantskilllevel,couldbenefitthe
adventuresportindustryinruralScotland.
Theemergenceofanexperienceeconomy,promotingexperiencesasmorevaluablethan
possessions,haspromptedanincreasedinterestedinbecomingaregularadventuresport
participant.
Beginnerlevelresources,suchascoursesandkit,arereasonablyaccessibleHowever,the
transitiontowardsnoviceparticipantappearstobeagreyerarea;whichlacksclarityforhow
onemightidentifytheirskilllevel,androuteforprogressionwithintheirchosenareaof
adventuresport.
Thisstudyusesdesignandknowledgeexchangetoexplorehowtodevelopanappropriate,
universallyfriendlytoolthatcouldbeimplementedwithintheadventuresportindustryinrural
Scotland;withtheaimofaccuratelyassessingparticipantskilllevel,inordertoretainand
increaseparticipantnumbers.
Methods
Interviews– withnoviceandexperiencedadventuresportparticipantsandadventuresport
providers.
NarrativeInquiry– withexperiencedandprofessionaladventuresportparticipants,exploring
self-modifiedpiecesofkitandthereasonformodification.
Auto-ethnographicApproach– takenfromauthor’sownexperienceofhavinglivedandworked
inthreeruralareas, allof whichrelyheavilyonanincomefromtheadventuresportindustryto
supportthelocaleconomy.
Findings
Theimportanceofbeingableto identifyparticipantskilllevelwithintheadventuresport
industryhasbecomeagrowingissueforbothparticipantsandproviders.Atpresent,there
seemstobenoclearanduniversaltoolormethodbywhichtoidentifyparticipantskilllevel–
participantsaregenerallyself-assessedorassessedincomparisontohisorherpeers.
Bothapproachesareriskyandhavelargescopeforerror– presentingtheopportunityforsafety
issues,butalsopossiblyalienatingpotentialparticipantsfromtheadventuresportindustry
purelybecausetheyhaveassessedthemselvesasbeingmorecompetentthantheyfactuallyare.
77
Noviceparticipantsreportalackofinformationthatcomesfromtrustedandreliablesources,
ratherthansimplyamatterofopinion.Thereisclearconfusionwhenattemptingtoaccess
resourcesincludingcourses,generalinformationandthepurchasingofkit.Additionally,an
intimidationofestablishedandexperienced participantsisreported,participantsexpressa
desireforasolutionthatmightovercomethisbarrier,withthepotentialtomaketheadventure
sportcommunitymoreopentothem.
Conclusion
Theidentificationofatoolormethodbywhichtoassessskilllevelwithintheadventuresport
industryinruralScotlandcouldproveusefulforbothparticipantsandproviders.Suchatool
wouldallowparticipantstoaccuratelyassesstheirskilllevel,thusembarkingonparticipation
witharealisticandgenuineawarenessoftheirneedsandwhattheymightbecapableof
achieving.
Thetoolwouldreduceembarrassmentandriskassociatedwithparticipatinginadventuresport
– benefitingbothparticipantsandpractitioners.Potentialparticipantscouldexperiencea
feelingofconfidence,andreducedintimidationwhenattemptingtobreakintotheadventure
sportcommunity,astheywouldbeapproachingexperiencedparticipantswithrealisticviewsof
whattheymightachieveasparticipants.Asaresult;thistoolcouldhelptoretain new
participants,andincrease overallparticipationnumbers.
Futuredevelopmentscouldbedirectedtowardsadventuresportretailoutlets– usingdesign
andthesametooltoidentifyhownoviceparticipantscouldapproachthepurchaseof
appropriateadventuresportkitandclothing.Thiswouldincreasetheknowledgeofboththe
retailassociatesandparticipants.Itcouldalsocontributeto industry-appropriatemarket
researchandintelligence,whichcouldbeappliedtothefuturedevelopmentofclothing,kitand
brandingconceptsfortheadventuresportindustry.
Takingadesign-ledapproachthispaperdiscusseshowthe dentificationandimplementationof
atool,whichcouldbeusedtoaccuratelyidentifyparticipantskilllevel,couldbenefitthe
adventuresportindustryinruralScotland.
Theemergenceofanexperienceeconomy,promotingexperiencesasmorevaluablethan
possessions,haspromptedanincreasedinterestedinbecomingaregularadventuresport
participant.
Beginnerlevelresources,suchascoursesandkit,arereasonablyaccessibleHowever,the
transitiontowardsnoviceparticipantappearstobeagreyerarea;whichlacksclarityforhow
onemightidentifytheirskilllevel,androuteforprogressionwithintheirchosenareaof
adventuresport.
Thisstudyusesdesignandknowledgeexchangetoexplorehowtodevelopanappropriate,
universallyfriendlytoolthatcouldbeimplementedwithintheadventuresportindustryinrural
Scotland;withtheaimofaccuratelyassessingparticipantskilllevel,inordertoretainand
increaseparticipantnumbers.
Methods
Interviews– withnoviceandexperiencedadventuresportparticipantsandadventuresport
providers.
NarrativeInquiry– withexperiencedandprofessionaladventuresportparticipants,exploring
self-modifiedpiecesofkitandthereasonformodification.
Auto-ethnographicApproach– takenfromauthor’sownexperienceofhavinglivedandworked
inthreeruralareas, allof whichrelyheavilyonanincomefromtheadventuresportindustryto
supportthelocaleconomy.
Findings
Theimportanceofbeingableto identifyparticipantskilllevelwithintheadventuresport
industryhasbecomeagrowingissueforbothparticipantsandproviders.Atpresent,there
seemstobenoclearanduniversaltoolormethodbywhichtoidentifyparticipantskilllevel–
participantsaregenerallyself-assessedorassessedincomparisontohisorherpeers.
Bothapproachesareriskyandhavelargescopeforerror– presentingtheopportunityforsafety
issues,butalsopossiblyalienatingpotentialparticipantsfromtheadventuresportindustry
purelybecausetheyhaveassessedthemselvesasbeingmorecompetentthantheyfactuallyare.
77
Noviceparticipantsreportalackofinformationthatcomesfromtrustedandreliablesources,
ratherthansimplyamatterofopinion.Thereisclearconfusionwhenattemptingtoaccess
resourcesincludingcourses,generalinformationandthepurchasingofkit.Additionally,an
intimidationofestablishedandexperienced participantsisreported,participantsexpressa
desireforasolutionthatmightovercomethisbarrier,withthepotentialtomaketheadventure
sportcommunitymoreopentothem.
Conclusion
Theidentificationofatoolormethodbywhichtoassessskilllevelwithintheadventuresport
industryinruralScotlandcouldproveusefulforbothparticipantsandproviders.Suchatool
wouldallowparticipantstoaccuratelyassesstheirskilllevel,thusembarkingonparticipation
witharealisticandgenuineawarenessoftheirneedsandwhattheymightbecapableof
achieving.
Thetoolwouldreduceembarrassmentandriskassociatedwithparticipatinginadventuresport
– benefitingbothparticipantsandpractitioners.Potentialparticipantscouldexperiencea
feelingofconfidence,andreducedintimidationwhenattemptingtobreakintotheadventure
sportcommunity,astheywouldbeapproachingexperiencedparticipantswithrealisticviewsof
whattheymightachieveasparticipants.Asaresult;thistoolcouldhelptoretain new
participants,andincrease overallparticipationnumbers.
Futuredevelopmentscouldbedirectedtowardsadventuresportretailoutlets– usingdesign
andthesametooltoidentifyhownoviceparticipantscouldapproachthepurchaseof
appropriateadventuresportkitandclothing.Thiswouldincreasetheknowledgeofboththe
retailassociatesandparticipants.Itcouldalsocontributeto industry-appropriatemarket
researchandintelligence,whichcouldbeappliedtothefuturedevelopmentofclothing,kitand
brandingconceptsfortheadventuresportindustry.
Original language | English |
---|---|
Pages | 76-77 |
Number of pages | 2 |
Publication status | Published - 20 Nov 2014 |
Event | International Adventure Conference 2016 - Norway, Sogndal, United Kingdom Duration: 24 Nov 2016 → 26 Nov 2016 |
Conference
Conference | International Adventure Conference 2016 |
---|---|
Country/Territory | United Kingdom |
City | Sogndal |
Period | 24/11/16 → 26/11/16 |
Keywords
- Design
- Knowledge exchange
- Community
- Adventure sport
- Co-design
- Participation
- Qualitative methods
- Ethnography