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3D Virtual Worlds in Higher Education

  • Lucia Rapanotti
  • , Shailey Minocha
  • , Leonor Barroca
  • , Maged N. Kamel Boulos
  • , David R. Morse

نتاج البحث: Other chapter contribution

5 اقتباسات (Scopus)

ملخص

3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband connections and efforts towards their tighter integration with current 2D Web environments. Besides traditional gaming and entertainment applications, some serious propositions are starting to emerge for their use, particularly in education, where they are perceived as enablers of active learning, learning by doing, and knowledge construction through social interaction. However, there is still little understanding of how 3D virtual worlds can be designed and deployed effectively in the education domain, and many challenges remain. This chapter makes a contribution towards such an understanding by reporting on three notable case studies at the authors’ own institutions, which have pioneered the use of Second Life, a 3D virtual world, in higher education.
اللغة الأصليةEnglish
عنوان منشور المضيفInformed Design of Educational Technologies in Higher Education
العنوان الفرعي لمنشور المضيفEnhanced Learning and Teaching
المحررونAnders D. Olofsson, J. Ola Lindberg
ناشرIGI Global
الصفحات212-240
عدد الصفحات29
رقم المعيار الدولي للكتب (الإلكتروني)9781613500811
رقم المعيار الدولي للكتب (المطبوع)9781613500804
المعرِّفات الرقمية للأشياء
حالة النشرPublished - 2012

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